Das Cocos2d-x Buch

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am trying to implement a motion blur effect in my android game. After a lot of research I found that the best way to do that is to save the previous frame as a.

用3.14.1版本editbox的一个OpenGL error – Lua – Cocos中文社区 – OpenGL error 0x0506 in /Users/wx/client-project/frameworks/cocos2d-x/cocos/ renderer/CCFrameBuffer.cpp applyFBO 448. FrameBuffer Status Error 33305 OpenGL error 0x0506 in /Users/wx/client-project/frameworks/cocos2d-x/cocos/ renderer/CCRenderer.cpp saveRenderState 158. OpenGL error.

ビルドすると、ビルドは成功しますが、Live2Dのモデルが表示されません。 ・Cocos2d-x のサンプルは正常に表示されています。 ・ログにはエラー文がいくつか表示されています 。 <エラー文> OpenGL error 0x0500 in /Users/UserName/Live2dTestProject/ cocos2d/cocos/renderer/CCTexture2D.cpp initWithMipmaps 640

There's no stippled lines in OpenGL ES. Yes, you should texture it. Make small 1D texture (4-8 pixels wide), large enough to hold desired dash pattern.

OpenGL-CameraCalibration – A C++ class to help computation of OpenGL projection and modelview matrices starting from points 2D-3D correspondencies

2014年11月28日. 開発環境iOS向けビルドXcode 6.1 cocos2d-x 3.3 rc0 エラー内容cocos2d-xの OpenGLからUIKitのViewControllerに遷移し、再度Cocos2d-xに戻った際に発生。( 広告動画再生など) その後、アプリがフリーズしたようになる。 実際にはログに下記の OpenGL errorが吐かれ続ける。 cocos2d: OpenGL error 0x0506 in.

Error Key_read Uudecode Ssh This is the MySQL reference manual; it documents MySQL version 3.23.6-alpha. MySQL is a very fast, multi-threaded, multi-user and robust SQL (Structured Query Language) database server. For Unix and OS/2 platforms, MySQL is. 2010年11月9日. 公開鍵をサーバー側に転送して、公開鍵を登録する。 % ssh-keygen -i -f ~/ id_rsa_2048.pub >> ~/.ssh/authorized_keys uudecode failed. そうすると、「 uudecode failed.」とエラーが出て、登録ができない。オプションを下記のものにすれば 、登録はできるようになるが、パスワード入力無しの鍵認証になってしまうので、それは. I'm trying to setup ssh authentication

I am having same type of problems with my new MBP (about 2 months old) : mainly applications "remains" on the other applications, white pixels on my solid blue.

OpenGL error 0x0501 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/ client/trunk/frameworks/cocos2d-x/cocos/2d/CCDrawNode.cpp onDraw 368. OpenGL error 0x0502 in /Users/CrazyIt/Documents/Develop/work/TexasHoldem/ client/trunk/frameworks/cocos2d-x/cocos/renderer/CCRenderer.cpp.

Apple’s new Sprite Kit framework targets gaming on iOS 7, OS X Mavericks and – shh! – maybe even Apple TV – a framework Apple introduced with the iPhone to enable app developers to build smooth transitions and other graphic.

With me, the channel exceptions returned, unfortunately, too – after roughly a month of well-being. Another idea which I am trying out right now – and it seems to.

in my android App, i have a Frame Buffer Object that takes me the rendered Scene As a texture. the app is an Origami game and user can fold a paper freely: in every.

Sep 21, 2017. For most OpenGL errors, and for most OpenGL functions, a function that emits an error will have no effect. No OpenGL state. OpenGL errors are stored in a queue until the error is actually handled. GL_INVALID_VALUE, 0x0501: Given when a value parameter is not a legal value for that function. This is.

cocos2d/cocos2d-x – GitHub – Dec 23, 2014. renderer/CCGLProgramState.cpp function:setVec4 line:166 12-23 21:11:44.215: D/cocos2d-x debug info(23729): OpenGL error 0x0501 in jni/././cocos2d/cocos/./ renderer/CCTextureAtlas.cpp drawNumberOfQuads 689 12-23 21:11:44.216: W/ Adreno-ES20(23729): : GL_INVALID_OPERATION 12-23.

Rpc Error 5171 I have been trying to promote a 2012 server to a domain controller. My error is: Verification of user credential permissions failed. The wizard cannot gain acce Troubleshooting AD Replication error 1722:. com/fwlink/?LinkId=5171. and service status for the is correct for the Remote Procedure Call (RPC), Oct 11, 2012  · I have successfully configured the Azure

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